Natural Disaster Survival is a Roblox game where players try to survive volcanoes, tornadoes, and more.
The gameplay revolves around trying to stay alive as each disaster strikes, often requiring quick thinking.
Navigate diverse maps, from suburban neighborhoods to industrial sites, each presenting unique challenges.
The unpredictable nature of the disasters and the variety of maps keep the gameplay engaging for players.
Эта статья содержит список Natural Disaster Survival scripts (NDS) for no key, Pastebin, Super Ring, fly, fling, and more in Roblox.
- Null Fire Natural Disaster Survival Script – No Fall Damage, Spoofing, Custom Gravity
- Zeerox Hub Natural Disaster Survival Script – Fly, Infinite Jump, No Fall Damage
- Natural Disaster Survival Script by Lukas – Super Ring
- Foxx Hub Natural Disaster Survival Script (Pastebin) – Custom Walk Speed, Fly
- Natural Disaster Survival Mobile Script – Fling
- SpiderXHub Natural Disaster Survival Script – Auto Win, Infinite Jump, and More
- NDS Script – No Collision, No Clip, and More
- Natural Disaster Survival Script (Pastebin) – Super Ring
- Natural Disaster Survival Script – Auto Farm, Anti Fall Damage, Teleport
- Natural Disaster Survival Script (Pastebin) – Auto Win, Vote for Map, Spam Sound
- Далее
Null Fire Natural Disaster Survival Script – No Fall Damage, Spoofing, Custom Gravity
loadstring(game:HttpGet(«https://raw.githubusercontent.com/InfernusScripts/Null-Fire/main/Loader»))()
Zeerox Hub Natural Disaster Survival Script – Fly, Infinite Jump, No Fall Damage
loadstring(game:HttpGet’https://raw.githubusercontent.com/RunDTM/ZeeroxHub/main/Loader.lua’)()
Natural Disaster Survival Script by Lukas – Super Ring
—[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Используйте на свой риск! ]] local Players = game:GetService(«Players») local RunService = game:GetService(«RunService») local UserInputService = game:GetService(«UserInputService») local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService(«Workspace») local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild(«HumanoidRootPart») local Folder = Instance.new(«Folder», Workspace) local Part = Instance.new(«Part», Folder) local Attachment1 = Instance.new(«Attachment», Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == «Instance» and Part:IsA(«BasePart») and Part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, «SimulationRadius», math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA(«Part») and not v.Anchored and not v.Parent:FindFirstChild(«Humanoid») and not v.Parent:FindFirstChild(«Head») and v.Name ~= «Handle» then for _, x in next, v:GetChildren() do if x:IsA(«BodyAngularVelocity») or x:IsA(«BodyForce») or x:IsA(«BodyGyro») or x:IsA(«BodyPosition») or x:IsA(«BodyThrust») or x:IsA(«BodyVelocity») or x:IsA(«RocketPropulsion») then x:Destroy() end end if v:FindFirstChild(«Attachment») then v:FindFirstChild(«Attachment»):Destroy() end if v:FindFirstChild(«AlignPosition») then v:FindFirstChild(«AlignPosition»):Destroy() end if v:FindFirstChild(«Torque») then v:FindFirstChild(«Torque»):Destroy() end v.CanCollide = false local Torque = Instance.new(«Torque», v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new(«AlignPosition», v) local Attachment2 = Instance.new(«Attachment», v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end local Players = game:GetService(«Players») local RunService = game:GetService(«RunService») local UserInputService = game:GetService(«UserInputService») local SoundService = game:GetService(«SoundService») local StarterGui = game:GetService(«StarterGui») local TextChatService = game:GetService(«TextChatService») local LocalPlayer = Players.LocalPlayer — Sound Effects local function playSound(soundId) local sound = Instance.new(«Sound») sound.SoundId = «rbxassetid://» .. soundId sound.Parent = SoundService sound:Play() sound.Ended:Connect(function() sound:Destroy() end) end — Play initial sound playSound(«2865227271») — GUI Creation local ScreenGui = Instance.new(«ScreenGui») ScreenGui.Name = «SuperRingPartsGUI» ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild(«PlayerGui») local MainFrame = Instance.new(«Frame») MainFrame.Size = UDim2.new(0, 220, 0, 190) MainFrame.Position = UDim2.new(0.5, -110, 0.5, -95) MainFrame.BackgroundColor3 = Color3.fromRGB(204, 0, 0) — Light brown MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui — Make the GUI round local UICorner = Instance.new(«UICorner») UICorner.CornerRadius = UDim.new(0, 20) UICorner.Parent = MainFrame local Title = Instance.new(«TextLabel») Title.Size = UDim2.new(1, 0, 0, 40) Title.Position = UDim2.new(0, 0, 0, 0) Title.Text = «Super Ring Parts v4» Title.TextColor3 = Color3.fromRGB(153, 0, 0) — Dark brown Title.BackgroundColor3 = Color3.fromRGB(255, 51, 51) — Lighter brown Title.Font = Enum.Font.Fondamento — More elegant font Title.TextSize = 22 Title.Parent = MainFrame — Round the title local TitleCorner = Instance.new(«UICorner») TitleCorner.CornerRadius = UDim.new(0, 20) TitleCorner.Parent = Title local ToggleButton = Instance.new(«TextButton») ToggleButton.Size = UDim2.new(0.8, 0, 0, 35) ToggleButton.Position = UDim2.new(0.1, 0, 0.3, 0) ToggleButton.Text = «Ring Parts Off» ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) — Sienna ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) — Cornsilk ToggleButton.Font = Enum.Font.Fondamento ToggleButton.TextSize = 18 ToggleButton.Parent = MainFrame — Round the toggle button local ToggleCorner = Instance.new(«UICorner») ToggleCorner.CornerRadius = UDim.new(0, 10) ToggleCorner.Parent = ToggleButton local DecreaseRadius = Instance.new(«TextButton») DecreaseRadius.Size = UDim2.new(0.2, 0, 0, 35) DecreaseRadius.Position = UDim2.new(0.1, 0, 0.6, 0) DecreaseRadius.Text = «<» DecreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 153, 153) — Saddle brown DecreaseRadius.TextColor3 = Color3.fromRGB(255, 255, 255) — Cornsilk DecreaseRadius.Font = Enum.Font.Fondamento DecreaseRadius.TextSize = 18 DecreaseRadius.Parent = MainFrame — Round the decrease button local DecreaseCorner = Instance.new(«UICorner») DecreaseCorner.CornerRadius = UDim.new(0, 10) DecreaseCorner.Parent = DecreaseRadius local IncreaseRadius = Instance.new(«TextButton») IncreaseRadius.Size = UDim2.new(0.2, 0, 0, 35) IncreaseRadius.Position = UDim2.new(0.7, 0, 0.6, 0) IncreaseRadius.Text = «>» IncreaseRadius.BackgroundColor3 = Color3.fromRGB(255, 153, 153) — Saddle brown IncreaseRadius.TextColor3 = Color3.fromRGB(255, 255, 255) — Cornsilk IncreaseRadius.Font = Enum.Font.Fondamento IncreaseRadius.TextSize = 18 IncreaseRadius.Parent = MainFrame — Round the increase button local IncreaseCorner = Instance.new(«UICorner») IncreaseCorner.CornerRadius = UDim.new(0, 10) IncreaseCorner.Parent = IncreaseRadius local RadiusDisplay = Instance.new(«TextLabel») RadiusDisplay.Size = UDim2.new(0.4, 0, 0, 35) RadiusDisplay.Position = UDim2.new(0.3, 0, 0.6, 0) RadiusDisplay.Text = «Radius: 50» RadiusDisplay.BackgroundColor3 = Color3.fromRGB(255, 0, 0) — Tan RadiusDisplay.TextColor3 = Color3.fromRGB(255, 255, 255) — Dark brown RadiusDisplay.Font = Enum.Font.Fondamento RadiusDisplay.TextSize = 18 RadiusDisplay.Parent = MainFrame — Round the radius display local RadiusCorner = Instance.new(«UICorner») RadiusCorner.CornerRadius = UDim.new(0, 10) RadiusCorner.Parent = RadiusDisplay local Watermark = Instance.new(«TextLabel») Watermark.Size = UDim2.new(1, 0, 0, 20) Watermark.Position = UDim2.new(0, 0, 1, -20) Watermark.Text = «Super Ring [V4] by lukas» Watermark.TextColor3 = Color3.fromRGB(255, 255, 255) — Dark brown Watermark.BackgroundTransparency = 1 Watermark.Font = Enum.Font.Fondamento Watermark.TextSize = 14 Watermark.Parent = MainFrame — Add minimize button local MinimizeButton = Instance.new(«TextButton») MinimizeButton.Size = UDim2.new(0, 30, 0, 30) MinimizeButton.Position = UDim2.new(1, -35, 0, 5) MinimizeButton.Text = «-» MinimizeButton.BackgroundColor3 = Color3.fromRGB(0, 0, 255) — Saddle brown MinimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255) — Cornsilk MinimizeButton.Font = Enum.Font.Fondamento MinimizeButton.TextSize = 18 MinimizeButton.Parent = MainFrame — Round the minimize button local MinimizeCorner = Instance.new(«UICorner») MinimizeCorner.CornerRadius = UDim.new(0, 15) MinimizeCorner.Parent = MinimizeButton — Minimize functionality local minimized = false MinimizeButton.MouseButton1Click:Connect(function() minimized = not minimized if minimized then MainFrame:TweenSize(UDim2.new(0, 220, 0, 40), «Out», «Quad», 0.3, true) MinimizeButton.Text = «+» ToggleButton.Visible = false DecreaseRadius.Visible = false IncreaseRadius.Visible = false RadiusDisplay.Visible = false Watermark.Visible = false else MainFrame:TweenSize(UDim2.new(0, 220, 0, 190), «Out», «Quad», 0.3, true) MinimizeButton.Text = «-» ToggleButton.Visible = true DecreaseRadius.Visible = true IncreaseRadius.Visible = true RadiusDisplay.Visible = true Watermark.Visible = true end playSound(«12221967») end) — Make GUI draggable local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position — dragStart MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) MainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) — Ring Parts Logic if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == «Instance» and Part:IsA(«BasePart») and Part:IsDescendantOf(workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, «SimulationRadius», math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local radius = 50 local height = 100 local rotationSpeed = 1 local attractionStrength = 1000 local ringPartsEnabled = false local function RetainPart(Part) if Part:IsA(«BasePart») and not Part.Anchored and Part:IsDescendantOf(workspace) then if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then return false end Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false return true end return false end local parts = {} local function addPart(part) if RetainPart(part) then if not table.find(parts, part) then table.insert(parts, part) end end end local function removePart(part) local index = table.find(parts, part) if index then table.remove(parts, index) end end for _, part in pairs(workspace:GetDescendants()) do addPart(part) end workspace.DescendantAdded:Connect(addPart) workspace.DescendantRemoving:Connect(removePart) RunService.Heartbeat:Connect(function() if not ringPartsEnabled then return end local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(«HumanoidRootPart») if humanoidRootPart then local tornadoCenter = humanoidRootPart.Position for _, part in pairs(parts) do if part.Parent and not part.Anchored then local pos = part.Position local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) — tornadoCenter).Magnitude local angle = math.atan2(pos.Z — tornadoCenter.Z, pos.X — tornadoCenter.X) local newAngle = angle + math.rad(rotationSpeed) local targetPos = Vector3.new( tornadoCenter.X + math.cos(newAngle) * math.min(radius, distance), tornadoCenter.Y + (height * (math.abs(math.sin((pos.Y — tornadoCenter.Y) / height)))), tornadoCenter.Z + math.sin(newAngle) * math.min(radius, distance) ) local directionToTarget = (targetPos — part.Position).unit part.Velocity = directionToTarget * attractionStrength end end end end) — Button functionality ToggleButton.MouseButton1Click:Connect(function() ringPartsEnabled = not ringPartsEnabled ToggleButton.Text = ringPartsEnabled and «Ring Parts On» or «Ring Parts Off» ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45) playSound(«12221967») end) DecreaseRadius.MouseButton1Click:Connect(function() radius = math.max(1, radius — 2) RadiusDisplay.Text = «Radius: » .. radius playSound(«12221967») end) IncreaseRadius.MouseButton1Click:Connect(function() radius = math.min(1000, radius + 2) RadiusDisplay.Text = «Radius: » ..
Foxx Hub Natural Disaster Survival Script (Pastebin) – Custom Walk Speed, Fly
loadstring(game:HttpGet(«https://pastebin.com/raw/uxFq1VVR»))()
Natural Disaster Survival Mobile Script – Fling
loadstring(game:HttpGet(«https://pastefy.app/59mJGQGe/raw»))()
SpiderXHub Natural Disaster Survival Script – Auto Win, Infinite Jump, and More
loadstring(game:HttpGet(«https://raw.githubusercontent.com/SpiderScriptRB/Natural-Disaster-Survival/refs/heads/main/1.0.2%20Version%20Script.txt»))()
NDS Script – No Collision, No Clip, and More
loadstring(game:HttpGet(«https://raw.githubusercontent.com/Thebestofhack123/2.0/refs/heads/main/NDS»))()
Natural Disaster Survival Script (Pastebin) – Super Ring
loadstring(game:HttpGet(‘https://pastebin.com/raw/s6jT7YbN’))()
Natural Disaster Survival Script – Auto Farm, Anti Fall Damage, Teleport
loadstring(game:HttpGet(‘https://raw.githubusercontent.com/pcallskeleton/RX/refs/heads/main/5.lua’))()
Natural Disaster Survival Script (Pastebin) – Auto Win, Vote for Map, Spam Sound
loadstring(game:HttpGet(‘https://raw.githubusercontent.com/hussain1323232234/My-Scripts/main/Natural%20Disaster’))()
Далее
Скрипт универсального времени (без ключа, Pastebin, Auto Farm)
Скрипт Emergency Hamburg (Без ключа, Pastebin, Auto Farm)
Скрипт симулятора пчелиного роя (без ключа, Pastebin, автоматическая ферма)
ТегиИгры